Working on my new novel (wow, does that sound like something a real writer would say or what?) is subtracting a lot of time from my work on the first GreyWorld story (you get a progress bar here on the right) – and yet I hope I’ll still make it for the second decade of the month.
I’ve got my story, I’ve got my characters, now it’s just a matter of writing the thing down – mechanics, more than creativity1.
But in the meantime something else popped up – and I’ve been asked to do a preview of GreyWorld for the Italian Savage Worlds gamers.
After all, the final GreyWorld book will be in English, it’s just right the local savages get a little compensation.
So I’ve prepared a small preview of a very small sector of the GreyWorld world – a brief intro (300 words), a quick description of one of the nations in play (about 2500 words), a typical character from that culture, with a new edge and a new hindrance, and a single piece of equipment.
I’m currently revising this text in my spare time.
And I’ll also do a scenario, a one-sheet adventure.
And I’ve decided to base it on my first story for the series.
It makes sense – I already have a plot and some characters, and Untouchable is, after all, an introductory story, designed to give a glimpse of the universe and kindle the curiosity of both readers and gamers.
For the uninitiated, the Deadlands Dime Novels were small booklets, published back in the time of teh first edition of Deadlands – each booklet featured a short story and a scenario based on that same story.
Wikipedia tells me that nine Dime Novels were published between 1996 and 1999, including three crossovers with Werewolf: Wild West and the all-time fave Adios A-Mi-Go!, a crossover with Call of Cthulhu.
Now Dime Novels were good because they were cheap, packed a lot of bang-per-buck and were different3.
What I am thinking now is – what of my Italian promotional material for GreyWorld?
Granted, I could recycle – and will recycle – it all for my final handbook… but what about publishing it in English, as a teaser for the general public?
And considering there is a story coming out anyway, and there will be a scenario based on that story, why not go the dime novel way?
Who knows, considering the pseudo-Victorian setting, it might be more of a Penny Dreadful sort of thing.
Well, my misgivings on the subject are the following
- I don’t like pilfering Steve’s idea – he spoke of his plan here in the comments, now going and doing the same would be at least inelegant on my part
I’m not sure that bundling story and scenario together might work – after all, I think a few readers might just want a new steampunk short story, and would not care for the scenario, and consider it a waste of space
I wonder if offering story and scenario separately might not increase the circulation of my material – people might discover my work through one of the two, and then go for the other
Well, first things first – I have to write the whole stuff.
Once it’s written, and considering times and what else, I’ll make a decision.
But I’d like to get some opinion about this?
What do you guys think?
Bundle story and scenario together, or do two separate products?
- but it’s not really like that – there is a connection between the mechanical act of writing, the fingers dancing (or plodding) on the keyboard and invention… hmmm, I’ll have to write a post about that. ↩
- no, seriously – get Steve’s Maliha Anderson stories, and read them. They are absolutely great! ↩
- and, incidentally, they are still available – check out your favorite retailer. ↩