Maybe it’s because I’m (also) working on a crime-oriented game, but I’ve been re-reading Max Allan Collins‘ books about Quarry, the amoral hitman whose hits often take an unexpected turn.
And this got me thinking about single-player scenarios.
I played a few – back in the days when me and my brother were the only ones in our circle of friends playing roleplaying games.
And now, as I am re-reading Quarry, I think that a one-shot, one-page scenario about a hitman and his target would be a very simple, easy-to-set-up, fun sort of scenario, that could develop in some fun directions.
. a general description of the hit
. a detailed description of the place in which the hit will take place, including a timeline of events
. a full detailed sheet for the target
. complications, in the form of other characters
. twists, in the form of plots and counterplots playing behind the scenes
. a time-limit
At this point, it is basically a one-on-one game.
The Keeper and a single player, playing the killer.
Now this is something I think we’ll add to our Savage Capers setting.
A set of simple rules to run one-character hits, heists or con-tricks.
Because while teamwork and complicated, tightly-plotted caper are certainly a cartload of fun, there is a sort of mystique of the lone criminal playing his game in total independence, negotiating the problems and the unexpected twists, and it also makes for great gaming.
Also, this sort of scenario would make for a great add-on for a gang heist campaign… or provide good gaming opportunities for those nights when half the team has something better to do2.
So, looks like our weekend project is growing.
And expanding in new directions.
Boy will this take long to write!