[this is an expanded version of a post from my other blog – Karavansara]
The postman delivered today my Halloween gift1, Steve White’s Dinosaur Hunter, freshly pressed by Osprey Publishing.
Yes, that Osprey Publishing – the one that had me spending extravagant amounts of money on marvelously-illustrated, authoritative books about pirates, samurai, assorted World Wars and what else.
Described as The Ultimate Guide to the Biggest Game, White’s book is basically a handbook for, well, big game hunters interested in bagging themselves a dinosaur.
The book – which comes in a backpack-friendly 200+ pages thick paperback – is essentially the orientation manual for those lucky individuals that have passed the preliminary selection for a Mesozoic hunting license.
Mesozoic Hunting Corporation (C) provides the gear and the means of transportation. Continue reading
And so it is out.
Extraordinary Renditions, the latest collection of stories set in the Delta Green lovecraftian conspiracy universe, is available through RPGNow1, and various other platforms.
The volume was edited by Shane Ivey with Adam Scott Glancy, and it includes the following tales, covering the story of Delta Green through the 20th century …
“The Color of Dust” by Laurel Halbany.
“PAPERCLIP” by Kenneth Hite.
“A Spider With Barbed-Wire Legs” by Davide Mana.
“Le Pain Maudit” by Jeff C. Carter.
“Cracks in the Door” by Jason Mical.
“Ganzfeld Gate” by Cody Goodfellow.
“Utopia” by David Farnell.
“The Perplexing Demise of Stooge Wilson” by David J. Fielding.
“Dark” by Daniel Harms.
“Morning in America” by James Lowder.
“Boxes Inside Boxes” and “The Mirror Maze” by Dennis Detwiller.
“A Question of Memory” by Greg Stolze.
“Pluperfect” by Ray Winninger.
“Friendly Advice” by Gareth Ryder-Hanrahan.
“Passing the Torch” by Adam Scott Glancy.
“The Lucky Ones” by John Scott Tynes.
“Syndemic” and an introduction by Shane Ivey.
Extraordinary Renditions was developed as part of a very successful Kickstarter campaign – and I’m extraordinarily proud of being part of this project.
I love the Delta Green setting, and being one of the contributing authors feels like going home.
I made my first sale in the gaming business with a contribution to Delta Green: Coutdown.
I started writing stories in English on the Delta Green Mailing List.
The line up of this collection features a group of excellent writers, some of them good old friends, and some personal icons of mine.
So, yes, I’m extremely happy – and hope you’ll be happy to read this book, too.
It’s a killer.
This begins in a peculiar way – I just found out that Robert Holdstock‘s Lavondyss, the sequel to Mythago Wood, will be reprinted as part of Gollancz‘ Fantasy Masterworks line.
And I thought, now, a game based on Mythago Wood would be quite cool…
So, here goes. Continue reading
H. Bedford-Jones was known as The King of the Pulps, and no kidding.
Granted, some other authors are much more popular today, but Bedford-Jones was one of the most prolific, varied, consistently good and long-lived authors in the field. He transitioned easily to the slick classy magazines, and today, a lot of his work can be found reprinted by small presses that cater for the pulp fiction aficionados.
And they are a great source of inspiration for pulp-inspired games.
Consider, if you will, The Rajah from Hell, as published by Black Dog Books… Continue reading
I never was a convention animal.
I don’t like crowds, and I don’t stand the slow pacing through aisles chock-full of people – my legs hurt, my back aches.
And then the heat, the noise.
No, I do not like it.
On the other hand, ever since I started working with Savage Worlds Italia, I had to attend a few cons, and it was fun.
Being on the wrong (or right) side of the booth means one is not crowded. The Savage gamers are nice people to meet, and the demo games are always a hoot.
So ok, I don’t like attending to cons as a common punter, but as a con bunny things get moderately better.
And I had great fun, recently, reading Jessica Brawner’s Charisma +1, which is The Guide to Convention Etiquette for Gaers, Geeks and the Socially Awkward. Continue reading
Ideas do not grow on trees, one of my teachers used to say – but truth to be told, they can be found almost anywhere.
The trick is not finding the right idea – it’s finding two or three ideas, and rub them together in the right way to spark something that’s more than the sum of those ideas.
That’s why we pay novelists, storytellers and game designers.
Because that’s their job.
Then we can just stea… ehm, get inspired by their work.
Consider, if you will, the works of Australian adventure thriller champion, mister Matthew Reilly, and his novel Seven Ancient Wonders… Continue reading
Back when I thought and planned about setting up a gaming blog, I planned to have a series of posts called Books that Scream, the bright idea being, I’d review books that would make great inspiration for games.
For scenarios, or as resources, even as handouts.
Like in, books that scream for a gaming adaptation.
OK, I was young.
What follows is the sort of post that I could have published had I set up a gaming blog back then.
And because I set it up now, instead, this series of posts will be called Reading for fun and gaming.
Enjoy. Continue reading