A post on request!
I was asked about Fritz Leiber.
My favorite author, incidentally.
Leiber’s influence on roleplaying games is enormous – a whole class of characters in D&D was inspired by his writings.
No Fafhrd & Gray Mouser stories, no Rogue class.
And of course we all know that the Lankhmar or Nehwon universe was brought to the gaming table a few times, most recently as a Savage Setting.
But, the request goes, what about the rest of Leiber’s production?
And considering that Leiber wrote in all the fields of imaginative fiction, of course his bibliography is a huge reservoir of ideas.
So huge, I’ll actually do two posts on Leiber gaming.
The next will be about time travel and the Change War.
Today, I’d like to talk about horror. Continue reading
Maybe it’s because I’m (also) working on a crime-oriented game, but I’ve been re-reading Max Allan Collins‘ books about Quarry, the amoral hitman whose hits often take an unexpected turn.
And this got me thinking about single-player scenarios.
I played a few – back in the days when me and my brother were the only ones in our circle of friends playing roleplaying games.
There was even a series of AD&D scenarios… they were called Head-to-Head Quests.
I played the Thief’s Challenge scenario1.
And now, as I am re-reading Quarry, I think that a one-shot, one-page scenario about a hitman and his target would be a very simple, easy-to-set-up, fun sort of scenario, that could develop in some fun directions. Continue reading